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英語108 年第 50 題單選題
📖 閱讀測驗 · 共用前文
In November, Aguirre, a 24-year-old professional video game player from Spain, joined the five-man roster of Origen, a League of Legends team that competes in the game’s top European league. The players—all signed in late fall—were told at the time that the team might be run a bit differently from what they were accustomed to. Now here they were, five young men who make their living sitting almost completely still in front of desktop computers, sweating through an hour-long workout in a cramped gym. The debate about whether competitive gamers can be considered athletes may never end. In the meantime, though, gamers are increasingly acting like them. E-sports in recent years have crept into the mainstream, attracting new fans, new sponsors and new investment. The top professionals now make six-figure salaries and earn even more with endorsement and prize money. Eat right, sleeping right, exercising, cleaning up for sponsors—these ideas have undergirded traditional sports for generations. In e-sports, they are regarded as almost radical. (By Andrew Keh, The New York Times, 165 words)

Why the ideas of eating right and exercising regarded as almost radical in e-sports?

AThe information from the above article is not sufficient enough to answer.正確答案
BThe players don’t look at themselves as physical human beings.
CIt’s common sense, in a way. But with the players, it was not.
DThe competitive gamers cannot be considered athletes.
答案與詳解
A
正確答案
文章只提到正確飲食、睡眠與運動在傳統運動中很常見,在電競中卻被視為近乎激進,但沒有說明原因,因此資訊不足。

為什麼答案是 A

文章僅指出正確飲食、睡眠、運動等觀念在傳統運動中行之有年,在電競中卻被視為近乎激進,但沒有進一步解釋背後原因,因此無法從文本中取得足夠資訊回答。

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